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LEGO City Undercover (PS4)

£9.9£99Clearance
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a b c d e "LEGO City: Undercover,LEGO CITY Undercover Review". Game Revolution. 14 March 2013. Archived from the original on 19 September 2020 . Retrieved 11 August 2020. a b c d e f g "LEGO City Undercover Review". IGN. 5 April 2017. Archived from the original on 11 November 2020 . Retrieved 11 August 2020. LEGO City: Undercover Review (Switch)". Nintendo Life. 11 April 2017. Archived from the original on 15 August 2020 . Retrieved 11 August 2020. a b c d Whitehead, Thomas (26 February 2013). "Interview: TT Fusion On Building LEGO City: Undercover". Nintendo Life. Archived from the original on 19 August 2014 . Retrieved 3 April 2015.

Coffee Break - Jump over the fence on the northwest side of the large building to find this Coffee Break. Concepcion, Miguel (14 March 2013). "Lego Plays with Its Own Toys". GamesRadar. Future Publishing. Archived from the original on 3 December 2020 . Retrieved 11 April 2013.Lego City Undercover". PlayStation Official Magazine – Australia. No.139. Future plc. June 2017. p.77. Mallory, Jordan (5 June 2012). "Lego City Stories now 'Lego City Undercover,' another game in the series coming to 3DS". Joystiq. Archived from the original on 29 October 2013 . Retrieved 5 June 2011. East, Thomas (22 January 2013). "LEGO City Undercover: 'It will take 10 minutes to drive a loop of the city' ". Official Nintendo Magazine. Archived from the original on 26 October 2014 . Retrieved 4 June 2023. Character Token 10 - Climb up the buildings to the southwest and make your way to the grapple point above a balcony. Pull yourself up to the token for Sentinel Channard there.

District Conquered - Climb to the top of the hospital and look for this flag pole spot above a boarded-up door. Free Run - Climb the large building in the center of Festival Square, chop through the boarded door and use the teleporter inside. Jump over the beams and poles ahead of you and grab the token on the small platform. Character Token 3 - Drill the broken ground near the buildings on the northeastern side of Pagoda and ride the geyser up to the ledge above. Shimmy along the ledges until you have to jump to a handhold, and then use a wall-jump to reach the next ledge. Run to the right to find the token for Miles Rebar. Drill Thrill - On the rooftops with the greenhouse, jump up the awnings to the higher roof, head right and look for a tightrope. Zip down it to find the fuse box beginning this event.Lego City: Undercover May Get DLC, Takes 60 Hours To Beat – Interview". NowGamer. 6 March 2013. Archived from the original on 3 April 2015 . Retrieved 3 April 2015.

a b c d e f g h i j k George, Richard (14 March 2013). "LEGO City Undercover Review: When LEGOs meet Grand Theft Auto". IGN. Archived from the original on 8 February 2023 . Retrieved 2 June 2023. Disguise Booth - This booth's box is located on the east side of Pagoda, near the wall of buildings. a b c d e f "Test: Lego City Undercover (Action-Adventure)". 4Players.de. 22 March 2013. Archived from the original on 4 November 2021 . Retrieved 11 August 2020. The development team at TT Fusion had been wanting to create a video game based on the Lego City theme for some time, [7] as did the Lego franchise, [8] but the available technology and the fact that most staff were working on existing IPs limited their ability to create such a game. Prototyping for what would become Lego City Undercover began in 2010, and lasted roughly twelve months. In 2011, Nintendo approached the company and showed them the Wii U hardware, asking whether they would like to develop a game for it. Having already had good experiences with Nintendo with successful ports of their previous titles and liking the platform's specs, the team agreed to work with Nintendo. [7] [9] Developing a game not tied to a movie license gave the team a degree of freedom previously unavailable, while also presenting difficulties with multiple aspects including the story, gameplay and general mechanics of the game. Due to the high compatibility between the team's concept and its prospective hardware, ports to other consoles were not seriously considered, until a few years after the game was released. They were also able to integrate the GamePad functions into the game, making part of Undercover 's world. Nintendo generally left the team to develop the game as they pleased, though they received regular updates on the project and would notify them if they saw anything as a problem. [10] Development was split between TT Fusion studio and the Traveller's Tales Knutsford headquarters. [8] a b c d "LEGO CITY UNDERCOVER REVIEW: THE WALL". Polygon. 14 March 2013. Archived from the original on 13 April 2020 . Retrieved 11 August 2020.

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